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Factotum 3.5 handbook
Factotum 3.5 handbook












factotum 3.5 handbook

factotum 3.5 handbook

The maximum level of spell you can use, according to your class level, is also shown on the table.

factotum 3.5 handbook

You can choose one spell at 2nd level, and you gain additional spells as shown on Table 1–1. By spending 1 inspiration point, you can mimic a spell as a spell-like ability.Īt the start of each day, choose a number of spells from the sorcerer/wizard spell list based on your factotum level. You know that with a few weird hand gestures and an array of grunts and bizarre words, you can conjure up something that looks like a spell. See the rogue class feature (PH 50).Īrcane Dilettante (Sp): At 2nd level, you acquire a vague understanding of magic. Trapfinding (Ex): You can use the Search skill to locate traps with a DC higher than 20, and you can use Disable Device to bypass a trap or disarm magic traps. For example, if you use cunning knowledge to gain a bonus on a Hide check, you cannot use the ability to improve other Hide checks for the rest of the day, though you can use it on different skills. You can use this ability once per day for a particular skill. Because this ability provides a competence bonus, it does not stack with itself.Ĭunning Knowledge (Ex): When making a check involving a skill in which you have at least 1 rank, you can spend 1 inspiration point to gain a bonus on the check equal to your factotum level. Cunning insight does not require an action, and you can use it as often as you wish during your turn or others’ turns-provided that you have the inspiration points to spend. At the beginning of each encounter, he gains a number of inspiration points determined by his level (see Table 1–1).Ĭunning Insight (Ex): Before making an attack roll, damage roll, or saving throw, you can spend 1 inspiration point to gain a competence bonus on the roll equal to your Intelligence modifier. To represent this seemingly random body of knowledge, a factotum gains inspiration points that he can spend to activate his abilities. Rather than train in a given field, he masters all the basics and manages to pull out something useful when the situation is desperate enough. But while a factotum learns many paths, he masters none of them. He observes warrior stances and exercises to understand the art of fighting. He offers prayers to a variety of deities to gain their blessings. He reads through tomes of arcane magic to gain a basic understanding of spells.

#Factotum 3.5 handbook professional#

Inspiration: The factotum is a dabbler, a professional explorer who plunders a wide variety of fields to find the tools he needs to survive. A multiclass factotum still incurs the normal arcane spell failure chance for arcane spells received from other classes. Because he uses spells as if they were spell-like abilities, a factotum can wear armor without incurring the normal arcane spell failure chance. Weapon and Armor Proficiency: A factotum is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). Furthermore, your understanding of magic is broad rather than deep. You can master potent spells, but your lack of formal training makes it difficult for you to use them more than once each day. But your magical abilities are at best limited. Your intellect, training, and experiences allow you to bolster your efforts in almost any situation. For short periods of time, you can stand in for almost any other member of the party. Constantly on the hunt for new abilities and tricks, factotums eventually find the right tool to overcome practically any problem.Īs a factotum, you are a jack of all trades.

factotum 3.5 handbook

Whereas bards use their general knowledge to aid others, factotums focus their abilities solely upon themselves. Skilled in nearly every art, factotums draw upon their lore to master almost any trade or ability for a brief period of time before other pursuits draw their attention. Enter the factotum, a new standard class, capable of mimicking the abilities of others and filling in when the need is greatest.Īfter a lifetime of work, few can claim even a fraction of the versatility that the factotum displays every day. Sometimes, this can happen in larger parties as well. Those who attempt to do so quickly find that they lack the skills needed to get the job done. It is foolhardy to explore a dungeon alone.














Factotum 3.5 handbook